Bread Photogrammetry
A downloadable asset pack
This projects aim was to create a realistic game asset.
We had the chance to choose an object to convert into a game object with realistic textures but less topology. The bread was photographed in every angle needed to get a full 360° image of it. The picture needed were then put into metashape to generate a 3D model. In Blender the 3D model was optimized for low topology. The low topology version was put into metashape for creating a texture and displacement map.
Tools used:
- Blender
- Metashape
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Credits:
This project was created at the Visualization and Interaction in Digital Media (VIS) program of HS Ansbach
Supervised by: Franz Zwick (Photogrammetrie WS 2024/2025)
Status | Released |
Category | Assets |
Author | Hagen Helmet |
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