A downloadable asset pack

Do you know the feeling of walking around a corner and dying to a claymore mine... You immediatly ask yourself, who placed it here?

The inspiration of this project was, to grab an object in a game and make it more terrifying. Imagine how you would feel, if the claymore could position itself and even hunt down the players that managed to evade it! 

The general aim was to create a game asset that used both, sculpting and box modeling. The model was created with high poly geometry and afterwards retopologised to make it "game ready". Baking and texturing happened in Adobe Substance 3D Painter. The final model was then imported into Unreal Engine.

Assets:

Tools used:

  • Blender
  • Adobe Substance 3D Painter
  • Unreal Engine

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Credits:

This asset was created at the Visualization and Interaction in Digital Media (VIS) program of HS Ansbach

Supervised by:  Maximilian Pichler (Game Art WS 2024/2025)

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